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Heroes® of Might & Magic® III is a turn-based strategy game, originally released in February 1999. Key Features. A new HD experience: re-live the Heroes® III in HD, a true craftsmanship which offers players updated graphics, with wide screen compatibility. Enjoy the critically acclaimed Heroes® III gameplay, with 7 exciting campaign.

Available Platform: DOS - Alias: Heroes of Might and Magic II: The Succession Wars

Heroes of Might and Magic II: The Succession Wars is a tactical turn-based strategy game developed by New World Computing and published by The 3DO Company in 1996.

Year1996
GenreStrategy
Rating

85/100 based on 5 Editorial reviews. Add your vote

Publisher3DO Company The
DeveloperNew World Computing
OS supportedWin7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+
Updated22 October 2019

Game Review

  1. Heroes of Might and Magic: A Strategic Quest (68K Only) Heroes of Might and Magic II: The Succession Wars (68K Only, No expansions) Heroes of Might and Magic III: The Restoration of Erathia (PowerPC Only, both expansions released in Heroes of Might and Magic III Complete) Heroes of Might and Magic games for Mac OS X: edit edit source.
  2. Download Heroes of Might and Magic II: The Succession Wars for Mac HeroesofMMII.sit (24.21 MiB / 25.39 MB) System 7.0 - 7.6 - Mac OS 9 / compressed w/ Stuffit.
  3. Heroes of Might and Magic II; Download; Download Heroes of Might and Magic II for Mac. Game: Heroes of Might and Magic II: Size: 159.76 Mb: Runs On: Mac: Available Platform: DOS: Language. Files for Mac can be run on all versions of OS X. You need to uncompress the 7z archive using the proper software (please use Keka to avoid problems).
  4. Heroes of Might and Magic I has already been deemed a classic by many, winning strategy gaming awards from almost all the major gaming press. Now, in Heroes II, you get more characters, more artifacts, more terrain types, two new character classes (Necromancer and Wizard), nicer graphics and 6 rather than 4 person multiplayer capability.
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Heroes of Might and Magic II: The Succession Wars is a tactical turn-based strategy game developed by New World Computing and published by The 3DO Company in 1996. Although the title was initially intended for DOS, it also had its versions in Windows and Mac OS.

The person in charge of bringing this game to life was the American director, designer, and producer Jon Van Caneghem, who also founded the company. The game is the sequel to Heroes of Might and Magic and, despite being unrelated, it is set in the same universe as the Might and Magic saga.

The story of the title continues with the canonical ending of its predecessor, which culminated in Lord Morglin Ironfist's victory. After a prosperous reign followed by his death, the throne is disputed between his two sons, Roland and Archibald. After Roland's exile, planned by his brother, Archibald proclaims himself as the new king. Roland assembles a resistance to end with his empire and reach power.

The game features two campaigns, one led by the opposition (which is canonical) and the other by the royalty. The way the adventure progresses remains the same. The player must build a kingdom, continually improve it, obtain resources, and train soldiers and be prepared to stop an enemy attack. Likewise, the ultimate goal is still to find the opponent's castle and conquer it.

Similarly, this new installment changes many aspects from its predecessor. Firstly, throughout the campaign, different decisions are made by the player. This will slightly alter the history and lead to changes in the missions that are faced according to the chosen scenario. All of this brings a very high level of repetition in which the player is encouraged to start the same campaign again. Another addition to the franchise was the possibility of improving structures, which allows the appearance of several enhanced troops at the player's disposal. Besides the four existing classes of heroes, we now have the Necromancer and the Wizard. All six types of heroes also received improvements: they now have different secondary skills that distinguish them from each other more and more as the game progresses.

Heroes Of Might And Magic 4

The graphic part of the adventure is one of its highlights. The colors are very vivid and stand out at all times. Each character is drawn in a very distinctive way. Their colors are designed so that they do not blend into an environment that is already striking. Although there are some arid areas with a predominance of brown, forests and lakes are an essential part of the game, giving a fundamental role to green and blue.

Paul Romero, Rob King, and Steve Baca were the composers of this entry. The work they did with the sound was excellent, giving the adventure epic music for the combats, intriguing for the exploration, and very well achieved sound effects. Finally, it is worth mentioning that the soundtrack has the inclusion of the opera as a novelty, taking it to a whole new level.

The reviews for Heroes of Might and Magic II were excellent. In a consensus of both fans and critics, this entry was the one that elevated the saga as a cult game. Also, it was agreed that in terms of gameplay, graphics, and music, it vastly surpassed its predecessor.

With seven installations and countless expansions and variations of each, Heroes of Might and Magic II is a title that no RPG fan should miss. If you want to get to know the game that paved the way for the franchise and at the same time is considered the best of them all, this is your chance! With a few clicks, you can start playing it!

Overview

Heroes II continues 25 years after Heroes I left off. Lord Ironfist has passed away after settling the land of Enroth, and his two sons, Archibald and Roland, both wish to take his place. The result is a civil war pitting Archibald and his more sinister leagues against Roland's forces of Good. At the onset of the game you choose which side you will serve, starting one of the whopping total of 40 campaigns offered in Heroes II. Once started, you act as a lord in control of heroes. This is more of a strategy game than any other role-playing game I've come across, in that you have your hero scout the land for resources and build his or her forces in preparation to take over the enemy before the enemy defeats you. The game also offers a Standard Mode option in which you can play a computer-generated round and can select the difficulty level and who the opponent will be, either the computer or another player. Heroes II supports up to 6 people via hot-seat, modem, network, direct connect and Internet play. The game also comes with a level/map editor.

Gameplay

Simply put, the gameplay is addicting. This is one game that will cause problems with any significant others, if you know what I mean. You'll find yourself telling others as well as yourself, 'Just fifteen minutes more, I promise,' only to be followed by another such promise. The gaming environment is laid out exactly as before, only now the playing field is a bit larger. There are three gaming screens: 1) the castle where you add and upgrade structures to your base, 2) the land where you point and click your hero through gathering resources for the castle building, and 3) the combat screen.

The land portion of the game is similar to Warcraft II or Command & Conquer. You point your hero from one resource to another. Unlike real-time strategy games, Heroes II is turn-based. You can only go so far in one day, and while you do so, your enemy must wait for his or her turn. The advantage is that you can take as much time as you need on strategy without having to worry about the enemy attacking or building forces while you think. On the other hand, Heroes II doesn't offer the real-time action you get from other strategy games, or the kind of adrenaline rush real-time games provide when you know the opponent is just over the ridge somewhere and moving in fast. For me, this is the way Heroes of Might and Magic is supposed to be, and the way I would want to play it, but I imagine some of you would have liked the option to go real-time as X-COM: Apocalypse, another traditionally turn-based game, promises to be.

The controls and interface of all screens are as simple as they can be. If you are the type who hates spending time reading the manual rather than playing the game, the kind who just likes to jump in, you will be pretty happy with Heroes II. Everything is completely intuitive. Part of the fun to newcomers of Heroes of Might and Magic is learning the simplicity of the interface. If you've played Heroes I, the controls and layout are virtually the same with only a few minor aesthetic changes.

Graphics

The graphics for Heroes II are excellent and add to the overall feel of the game. They have improved greatly from Heroes I, but still have a similar feel. Everything is crisp and sharp with more detail than before. The colors have more of a holiday feel to them than a cartoonish or a hi-tech feel, which makes this game a perfect holiday gift or treat. This may sound like an odd comparison, but playing the original Heroes I reminded me of the feeling I had playing the children's board game Candyland when I was a kid. Heroes II is a magical game, to say the least. Pointing your hero across the land to pick up treasure after treasure is quite a treat. Pure eye candy.

Might

Heroes II has all of this and plenty more. Along with the light, magical atmosphere of the original we are now treated, also, to the gloomy mood of the dark side, which almost has a Tim Burton feel to it -- think Nightmare Before Christmas and Beetlejuice. Instead of having the same border theme as in the original, you can now choose a dark or light theme which is different enough to give a slightly different feel to the interface. The dark side is cold and metallic, while the light side is warm and golden. Increasing the size of the landscape and decreasing the size of the objects on screen was a good way for the Heroes II design team to go as well. It makes things a bit sharper and hence more enticing. There just seem to be more treats to discover here than in the original.

Audio

The audio to Heroes of Might and Magic II adds just as much to the game as the graphics. The musical pieces change from one scenario to the next and the feel appropriately varies from light to dark castle. Music in the light castles has a cheery, melodic feel, while in dark castles it's more ominous. Lots of harpsichord in both. The feel of the music is enchanting and magical, appropriate for the days of knights and magic. The only thing I found in Heroes II that I did like better in Heroes I was the audio selection while in the open land screen. In Heroes I there was a little music wafting in and out in the distant background, while in the foreground you heard birds chirping and other natural sounds. This offered a nice transition from the castle to open land, it gave you the sense that the land and the objects there were alive. It was refreshing, it gave you the feeling that your were out in the open, ready to explore. Although Heroes II does have such sound effects, the music continues when players leave the castle, diminishing the sense of transition when moving to open land and lessening the refreshing effect of all the outdoor sounds. I found myself turning down the volume every now and then because of this. Too much of any music over and over can rack the nerves. One nice feature of Heroes II, though, is that you can select between MIDI, Stereo w/o Opera, and Stereo w/ Opera which sounds pretty darn good compared to just plain MIDI. You can also completely adjust the volume of both music and sound effects, though unfortunately these settings are global in that if you were to turn off the music while in the open land screen, the music in the castle screen would also turn off.

Enemy AI

Although Heroes of Might and Magic may look light and although the controls are intuitive and simple, the gameplay and AI is tough to say the least. Unlike Warcraft II, in which you are pretty much given the first scenario, the first scenario of Heroes II is definitely a challenge, especially if it is the first time you've played. Enemy AI basically does what you would do, and sometimes does it better. At times I found myself cursing the AI for being so irritatingly clever. Fortunately, you can adjust the difficulty levels in Standard Mode. Not in Campaign Mode, though, unfortunately. New World Computing claims to have improved the AI, and I think it is fair to say they have.

Originality

No other game even comes close to the feel of +Heroes of Might and Magic II_ except for Heroes of Might and Magic I. Unlike Command & Conquer and Warcraft II, there are no clones for Heroes of Might and Magic II.

Parental Warning/Rating

Heroes II is appropriate for all age groups and makes a good family game. Youngsters can learn basic resource management as well as basic strategy skills without being exposed to adult material and unnecessary violence. This is definitely a game that the entire family can enjoy.

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Documentation

The documentation in Heroes of Might and Magic has more than you will ever need. 120 pages for any game, especially one as intuitive as this, is more than I'll ever go through. Simply put, it covers everything you need to know and more in order to play the game.

System Requirements

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As you can see below, the system requirements for Heroes II are not as demanding as other games. One thing I did notice in my system was a slight flicker that ran through the screen while playing. I didn't notice it until after a couple of games, so it's pretty minute, but it is there. I do not have this problem outside the game. I just installed a Rendition-based board, Intergraph's Reactor 3D -- which is killer, by the way -- so it might be a driver incompatibility issue or the like with the chip or the board. I've had other display related problems with the board, mainly DirectX release 3, so I wouldn't be surprised if that was the problem.

DOS System Requirements: IBM 486/66 or greater and 100% compatibles, 8 MB RAM, 2X CD-ROM drive, 60 MB hard drive space, SVGA graphics card, DOS 5.0 or greater, Microsoft compatible mouse

Windows 95 System Requirements: IBM 486/66 or greater and 100% compatibles, 8 MB RAM, 2X CD-ROM drive, 60 MB hard drive space, SVGA graphics card, Windows 95

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Macintosh System Requirements: 68030 or greater / Power Macintosh (Power Macintosh Native), 8 MB RAM, 2X CD-ROM drive, 50 MB hard drive space, 13' or larger monitor (minimum 640x480x256), System 7.x

Bottom Line

Heroes of Might and Magic I has already been deemed a classic by many, winning strategy gaming awards from almost all the major gaming press. Now, in Heroes II, you get more characters, more artifacts, more terrain types, two new character classes (Necromancer and Wizard), nicer graphics and 6 rather than 4 person multiplayer capability. The graphics are great, the music is great and the gameplay is extremely addictive -- consider yourself warned. Heroes II is destined to be a classic. If you want to get a feel of the game, try the demo for Heroes I for the time being, and realize that Heroes II is even better. This game will sit on my current system's hard drive along with X-COM: UFO Defense and other classics for as long as the hard drive lives. Overall, Heroes of Might and Magic II earns a 94 out of 100.

Overall rating: 7