Download Resource.cfg File For Sims 3 Mac

  

  1. Download Resource.cfg File For Sims 3 Mac Problem Connecting To Server
  2. Resource File Sims 4
  3. Download Resource.cfg File For Sims 3 Mac Download
  4. Download Resource.cfg File For Sims 3 Mac 64 Bit

Before making changes to your game and files, create a new save name if you have a current game, and SAVE AS. In the event something goes wrong, you can revert to your earlier save(s). Backup your game.

Either double click on the MC Command Center file or open up iZip and click open and select the file. Once the file is opened, copy & paste the file's contents directly into your Mods folder (DO NOT DELETE THE Resource.cfg file, this makes your mods/cc work) 6). Close this stuff, and open up your sims game. › The Sims 3 Mac Discussion. Resource.cfg files it asks to replace them or not. I believe each of Peggy's downloads come with a Resource.cfg.

Your game must be closed before proceeding with the following steps.

1. Go to C:Users<Username>DocumentsElectronic ArtsThe Sims 3

Note: In Windows 7 Documents is under Libraries, Windows Vista is under Documents and Windows XP is under My Documents.

1a – Create a folder and name it Mods (the text case it must be exact).

1b – Click to open the Mods folder so you are inside it.

1c – Create a sub-folder within the Mods folder and name it Packages (the text case must be exact).

1d – Create another sub-folder within the Mods folder and name it Overrides (the text case must be exact).

Note: The Overrides folder is only to be used when a developer asks you to place his/her mod in there. Without this instruction, all mods in .package format go in the Packages folder.

Example of Windows 7 Home Premium Mods Folder Setup:

2. Saving the new Resource.cfg file

Note: This file is needed to add references within the game, where it can find mods on your system. Without this file the game will ignore any additional mods you have installed.

2a – Hit your back button and go back to the Mods folder so you are on the same level.

2b – Download the Resource zip file located at this link… http://nraas.wikispaces.com/file/detail/Resource.zip

2c – Unzip the file and add only the Resource.cfg to your DocumentsElectronic ArtsThe Sims 3Mods folder. Use the screenshot above for reference.

3. Download your desired mods and/or custom content, extract the (.package) files from the (.rar or .zip) files.

3a – Use whatever program (i.e. WinRAR, WinZip, 7Zip) you normally use to extract the (.package) file for mods/CC.

3b – After you have the (.package) file extracted, cut/copy (whichever you prefer) then paste only the (.package) file into the Packages sub-folder. You may also download content to your desktop, unzip, then manually move the .package file(s) to your Packages sub-folder.

4. Delete the four or five cache files.

4a – Delete the following cache files in “The Sims 3” folder under Documents before you restart your game.
* CASPartCache.package
* compositorCache.package
* scriptCache.package
* simCompositorCache.package
* socialCache.package (this file is generated if you have the Showtime EP installed).

Example of Windows 7 Setup, the Cache files mentioned above are in the window on the right, near the bottom:

Once you have all your mods/custom content (.package) files in the Packages sub-folder, restart your game. You should see a pop-up notification with a list of scripting mods you have installed.

Notes:
* Tuning Mods, Sliders and Skins won’t show in the pop-up notification, as they are mods that replace tunable game files, within the game engine (ITUN, _XML, JAZZ and some others).
* Custom Content (Clothing / Shoes / Hair / Furniture / Appliances / Cars / Other miscellaneous items) will not show in the pop-up notification either because they are treated as “Objects” by the game.
* Core Mods may be listed, although it will depend on which area of the Game’s Scripting Core Files, the developer has changed.
* The pop-up notification can only display a limited amount of scripting mods so it’s possible that some scripting mods will not be listed. That doesn’t necessarily mean that they won’t be loaded though. You can check within your live game whether every scripting mod is accounted for.

Example of how you can organize your Mods/CC folders, sub-folders can be added to further organize your content:

IMPORTANT:
Every time you add, delete, or remove a mod from your Packages and/or Overrides folder, you must delete your scriptCache.package file. If you do not do this, newly added content will not appear in your game, and lingering data can be present even though your removed a mod.

Always ensure that the mods you want to download and install match your game patch level (examples: 1.67, 1.69).

Instruction to install custom contents in TS3
  • Resource.cfg



WARNING!!
The following article refers to the Resource.cfg file needed after patch 1.12/2.7/3.2 to enable the game to load custom contents in .package format directly from the your My Documents/Electronic Arts/The Sims 3 folder. The old method to insert custom content in .package format is at the bottom of the page, click the spoiler to read it.


What is Resource.cfg

If you go to The Sims 3's installation folder (usually in Programs/Electronic Arts/The Sims 3), you will find several files with this name.

The Resource.cfg file we are referring to for the installation of .package files, is an additional file you have to download and cannot be found in the game. After you get it, it must be placed in the Mods folder (My Documents/Electronic Arts/The Sims 3/Mods). It doesn't overwrite anything, but allows the game to read .package files from the newly created Mods folder.

How to install Resource.cfg

Download the file here:

  1. Extract the .rar file, for example on your desktop.
  2. Open Browse directories
  3. Go to the drive and folder where you've your saves (usually is My Documents/Electronic Arts/The Sims 3). On MAC is pretty similar.
  4. Create a new folder and call it Mods.
  5. Keep Resource.cfg from your desktop and insert it on this new folder (My Documents/Electronic Arts/The Sims 3/Mods)

Note for MAC

Resource.cfg file is the same and both the folder where insert it is the same.

Edit Resource.cfg

The structure of Resource.cfg file allows you to create up to 5 levels of subdirectories into the Mods folder. What does it mean? Let's see an example:

Note: you can add some folders at each level, such as:

Mods/Hack
Mods/Hair
Mods/Hair/Peggy
Mods/Hair/Rose
Mods/Hair/MTS

and so on.

If you add more subfolders, the game doesn't load them. If want to add more subfolders, you'll need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your game and increase the loading time.

If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.

Select Notepad (more details with screen about open file here but only in italian sorry).

You should see something like:

Priority 500

PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package

PackedFile */*/*/*/*/*.package

You can add some rows and increase the number of /* in order to increase the number of subfolders to load.

For example:

Download Resource.cfg File For Sims 3 Mac Problem Connecting To Server

Priority 500

PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
PackedFile */*/*/*/*/*.package
PackedFile */*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*/*.package

PackedFile */*/*/*/*/*/*/*/*/*.package

If you edit as above the game will load up to 10 subfolders.

Credit

The first method was created by Delphy, Inge, Echo and some other, this is an edited version tested from our staff.


Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory

What is Resource.cfg

Go to The Sims 3 installation folder usually on Programs in the drive where you installed the game (Programs/Electronic Arts/The Sims 3). Here in subfolders you can find some files with this name.

Here we refer to custom content installation of .package files, and the Resource.cfg we are talking about is a file to add in the main folder of The Sims 3 in programs Programs/Electronic Arts/The Sims 3. It doesn't overwrite anything, but set the game to read .packages filse from a new folder, called Mods (you should create it into Programs/Electronic Arts/The Sims 3).

How to install Resource.cfg

Download the file here:

  1. Extract the .rar file, for example on your desktop.
  2. Open Browse directories
  3. Go to the drive and folder where you've installed the game. WHERE IS INSTALLED not in the saves folder on Documents. Usually it should be on Programs/Electronic Arts/The Sims 3 of the hard drive where you've installed the game (default is C:). On MAC is pretty similar.
  4. Keep Resource.cfg from your desktop and insert it on Programs/Electronic Arts/The Sims 3

Note for MAC

Resource.cfg file is the same and both the folder where insert it is the same. The path to find the right folder should be something like thisThe Sims 3.app > Contents > Resources > transgaming > c_drive > Program Files > Electronic Arts > The Sims 3.

Note for World Adventure

This file is compatible with World Adventure. You don't need to move this file into Programs/Electronic Arts/The Sims 3 World Adventure folder, the game read it even if placed into Programs/Electronic Arts/The Sims 3. Btw, if you have problems and the game doesn't load your custom contents, try to move it together with Mods folder to Programs/Electronic Arts/The Sims 3 World Adventure.

Edit Resource.cfg

The structure of Resource.cfg file allow you to create up to 5 levels of subdirectories into the Mods folder. How does it mean? Let's see at this example:

Mods/Packages/Folder1/Folder2/Folder3/Folder4/Folder5

Note: you can add some folders at each level, such as:

Packages/Mods

Packages/Hair
Packages/Hair/Peggy
Packages/Hair/Rose
Packages/Hair/MTS

Resource

and so on.

File

If you add more subfolders the game doesn't load them. If you would like to add more subfolders, you need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your games and increase the loading time.

If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.

Select Notepad (more details with screen about open file here but only in italian sorry).

You should see something like:

Priority 500

PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package

PackedFile Mods/Packages/*/*/*/*/*/*.package

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You can add some rows and increase the number of /* in order to increase the number of subfolders to load.

For example:

Priority 500

PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*/*/*.package

PackedFile Mods/Packages/*/*/*/*/*/*/*/*/*/*.package

If you edit as above the game will load up to 10 subfolders.

Credit

Download Resource.cfg File For Sims 3 Mac Download

Thanks to Delphy, Inge, Echo and some other to discover this.

Download Resource.cfg File For Sims 3 Mac 64 Bit

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